As a design researcher my work includes running scientific studies and synthesizing data, and presenting the outcomes at leading Human-Computer Interaction and Game conferences such as CHI and CHI Play. I also share insights through co-organizing workshops and conferences as well as through public media and demonstrations.
Kors, M. J. L. (2022). Shaping Attitudes Across Realities: Design Research at the Crossroads of Persuasive Games, Empathy, and Immersion. [PhD Thesis]. Eindhoven University of Technology.
Kors, M.J.L., Ferri, G., van der Spek, E.D., Ketel, C., & Schouten, B.A.M. (2021). A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality. In T. de la Hera, J. Jansz, J. Raessens, & B. Schouten (Eds.), Persuasive Gaming in Context (pp. 95-118). Amsterdam, the Netherlands: Amsterdam University Press.
Kors, M. J. L., van der Spek, E. D., Bopp, J. A., Millenaar, K., van Teutem, R. L., Ferri, G., & Schouten, B. A. M. (2020). The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality. Proceedings from CHI Conference on Human Factors in Computing Systems (CHI ’20), Honolulu, HI, USA. https://doi.org/10.1145/3313831.3376748
Kors, M. J. L., van der Spek, E. D., Ferri, G., & Schouten, B. A. M. (2018). You; the Observer, Partaker or Victim. Delineating Three Perspective to Empathic Engagement through Immersive Technologies. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. Melbourne, Australia. https://doi.org/10.1145/3270316.3271547
De Smale, S., Kors, M., & Sandovar, A. (2017). The Case of This War of Mine: A Production Studies Perspective on Moral Game Design. Games and Culture. https://doi.org/10.1177/1555412017725996
Kors, M. J. L., Ferri, G., van der Spek, E. D., Ketel, C., & Schouten, B. A. M. (2016). A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 91-104. Austin, TX, USA. https://doi. org/10.1145/2967934.2968110
Kors, M. J. L., van der Spek, E. D., Ferri, G., & Schouten, B. A. M. (2016). Occasionally a Dull Moment. Designing for Introspection and Retrospection in Persuasive Games. 1st Joint Interest Conference of DiGRA and FDG 2016 Workshop: Morality Play: The Design of Games for Moral Engagement. Dundee, United Kingdom
Kors, M. (2015). Towards Design Strategies for the Persuasive Gameplay Experience. Proceedings of the 2015 Annual Symposium on ComputerHuman Interaction in Play, 407-410. London, United Kingdom. https://doi. org/10.1145/2793107.2810281
Kors, M., van der Spek, E., & Schouten, B. (2015). A Foundation for the Persuasive Gameplay Experience. Proceedings of the 10th Foundations of Digital Games Conference. Pacific Grove, CA, USA.
van der Spek, E. D., Kors, M., & Schouten, B. (2014). Serious games – A quest to defeat the oxymoron. IFIP 13th International Conference on Entertainment Computing Workshop: Workshop on Entertainment in Serious Games Games and Entertaining Serious Purposes, Sydney, Australia
PhD Dissertation defense at the Eindhoven University of Technology in Eindhoven, the Netherlands
Presented online at the CHI Conference on Human Factors in Computing Systems (CHI ’20) in Honolulu, HI, USA.
Presented online at the 2017 Persuasive Games in Context Conference in Amsterdam, the Netherlands.
Presented at the Dutch Embassy in Tokyo, Japan.
Kors, M. J. L., Millenaar, K., van der Spek, E. D., Ferri, G., Schouten, B., Sandovar, A., Ketel, C., & Dormans, J. (2017). Arguing on the holodeck. Designing immersive interactive entertainment with persuasive intent. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 667-671. Amsterdam, the Netherlands. https://doi. org/10.1145/3130859.3131444
Kors, M. J. L., Millenaar, K., Van der Spek, E. D., Ferri, G., Schouten, B. A., & Marsh, T. (2017). Shaping attitudes across realities. Exploring strategies for the design of persuasive virtual, augmented and mixed reality games. In International Conference on Entertainment Computing, 497-501. Springer, Cham. Tsukuba, Japan. https://doi.org/10.1007/978-3-319-66715-7_71
Demonstrated at the following public events:
Kors, M. J. L., Millenaar, K., & Sandovar, A. (2017). Persuasive Games for Social Impact. Reframing Studio. Amsterdam, the Netherlands
Presented at the 2016 Annual Symposium on Computer-Human Interaction in Play in Austin, TX, USA.
Presented at the 2015 Digital Games Research Association symposium in Lüneburg, Germany.
Presented at the 2016 Dutch Digital Games Research Association in Utrecht, the Netherlands
Presented at the 1st Joint Interest Conference of DiGRA and FDG in Dundee, United Kingdom
Presented at the Sign of Time: Virtual Empathy event at Willem de Zwijger in Amsterdam, The Netherlands
Demonstrated at the following public events:
Featured on a NPO NOS Airtime online broadcast.
Featured on a NTR De Kennis van Nu TV broadcast
Presented at the 2015 Annual Symposium on Computer Human Interaction in Play in London, United Kingdom.
Presented at the 10th Foundations of Digital Games Conference in Pacific Grove, CA, USA.
Presented at the 2015 Etmaal van de communicatiewetenschap in Antwerp, Belgium.
Demonstrated at the following public events:
Featured on a RTL Z Today TV broadcast.
Featured on NPO EenVandaag radio broadcast.
Featured on a NPO NOS News TV broadcast.