0

No products in the cart.

As a design researcher my work includes running scientific studies and synthesizing data, and presenting the outcomes at leading Human-Computer Interaction and Game conferences such as CHI and CHI Play. I also share insights through co-organizing workshops and conferences as well as through public media and demonstrations.

2022

Shaping Attitudes Across Realities: Design Research at the Crossroads of Persuasive Games, Empathy, and Immersion.

Kors, M. J. L. (2022). Shaping Attitudes Across Realities: Design Research at the Crossroads of Persuasive Games, Empathy, and Immersion. [PhD Thesis]. Eindhoven University of Technology.

2021

A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality.

Kors, M.J.L., Ferri, G., van der Spek, E.D., Ketel, C., & Schouten, B.A.M. (2021). A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality. In T. de la Hera, J. Jansz, J. Raessens, & B. Schouten (Eds.), Persuasive Gaming in Context (pp. 95-118). Amsterdam, the Netherlands: Amsterdam University Press.

2020

The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality.

Kors, M. J. L., van der Spek, E. D., Bopp, J. A., Millenaar, K., van Teutem, R. L., Ferri, G., & Schouten, B. A. M. (2020). The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality. Proceedings from CHI Conference on Human Factors in Computing Systems (CHI ’20), Honolulu, HI, USA. https://doi.org/10.1145/3313831.3376748

2018

You; the Observer, Partaker or Victim. Delineating Three Perspective to Empathic Engagement through Immersive Technologies.

Kors, M. J. L., van der Spek, E. D., Ferri, G., & Schouten, B. A. M. (2018). You; the Observer, Partaker or Victim. Delineating Three Perspective to Empathic Engagement through Immersive Technologies. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. Melbourne, Australia. https://doi.org/10.1145/3270316.3271547

2017

The Case of This War of Mine: A Production Studies Perspective on Moral Game Design.

De Smale, S., Kors, M., & Sandovar, A. (2017). The Case of This War of Mine: A Production Studies Perspective on Moral Game Design. Games and Culture. https://doi.org/10.1177/1555412017725996

2016

A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game.

Kors, M. J. L., Ferri, G., van der Spek, E. D., Ketel, C., & Schouten, B. A. M. (2016). A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 91-104. Austin, TX, USA. https://doi. org/10.1145/2967934.2968110

Occasionally a Dull Moment. Designing for Introspection and Retrospection in Persuasive Games.

Kors, M. J. L., van der Spek, E. D., Ferri, G., & Schouten, B. A. M. (2016). Occasionally a Dull Moment. Designing for Introspection and Retrospection in Persuasive Games. 1st Joint Interest Conference of DiGRA and FDG 2016 Workshop: Morality Play: The Design of Games for Moral Engagement. Dundee, United Kingdom

2015

Towards Design Strategies for the Persuasive Gameplay Experience.

Kors, M. (2015). Towards Design Strategies for the Persuasive Gameplay Experience. Proceedings of the 2015 Annual Symposium on ComputerHuman Interaction in Play, 407-410. London, United Kingdom. https://doi. org/10.1145/2793107.2810281

Foundation for the Persuasive Gameplay Experience.

Kors, M., van der Spek, E., & Schouten, B. (2015). A Foundation for the Persuasive Gameplay Experience. Proceedings of the 10th Foundations of Digital Games Conference. Pacific Grove, CA, USA.

2014

Serious games – A quest to defeat the oxymoron.

van der Spek, E. D., Kors, M., & Schouten, B. (2014). Serious games – A quest to defeat the oxymoron. IFIP 13th International Conference on Entertainment Computing Workshop: Workshop on Entertainment in Serious Games Games and Entertaining Serious Purposes, Sydney, Australia

Presentations, Workshops, Public Media, and Demonstrations

2022

Presentation: Shaping Attitudes Across Realities: Design Research at the Crossroads of Persuasive Games, Empathy, and Immersion.

PhD Dissertation defense at the Eindhoven University of Technology in Eindhoven, the Netherlands

2020

Presentation: The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality.

Presented online at the CHI Conference on Human Factors in Computing Systems (CHI ’20) in Honolulu, HI, USA.

2017

Presentation: On the Design of Persuasive Games.

Presented online at the 2017 Persuasive Games in Context Conference in Amsterdam, the Netherlands.

Presentation: The Art of Persuasive Game Design.

Presented at the Dutch Embassy in Tokyo, Japan.

Workshop: Arguing on the holodeck. Designing immersive interactive entertainment with persuasive intent.

Kors, M. J. L., Millenaar, K., van der Spek, E. D., Ferri, G., Schouten, B., Sandovar, A., Ketel, C., & Dormans, J. (2017). Arguing on the holodeck. Designing immersive interactive entertainment with persuasive intent. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 667-671. Amsterdam, the Netherlands. https://doi. org/10.1145/3130859.3131444

Workshop: Shaping attitudes across realities. Exploring strategies for the design of persuasive virtual, augmented and mixed reality games.

Kors, M. J. L., Millenaar, K., Van der Spek, E. D., Ferri, G., Schouten, B. A., & Marsh, T. (2017). Shaping attitudes across realities. Exploring strategies for the design of persuasive virtual, augmented and mixed reality games. In International Conference on Entertainment Computing, 497-501. Springer, Cham. Tsukuba, Japan. https://doi.org/10.1007/978-3-319-66715-7_71

Demonstration: The Permanent Project:

Demonstrated at the following public events:

  • Fukushima Film Festival. Tokyo, Japan.
  • Secretary of State at IJsfontein. Amsterdam, the Netherlands.
  • Annual Symposium on Computer-Human Interaction in Play. Amsterdam, the Netherlands
  • Dutch Design Week: Dutch Design Week: Manifestations (Hyperspace Collective). Eindhoven, the Netherlands.

Workshop: Persuasive Games for Social Impact

Kors, M. J. L., Millenaar, K., & Sandovar, A. (2017). Persuasive Games for Social Impact. Reframing Studio. Amsterdam, the Netherlands

2016

Presentation: A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game.

Presented at the 2016 Annual Symposium on Computer-Human Interaction in Play in Austin, TX, USA.

Presentation: Persuasive Gaming. From Theory-Based Design to Validation and Back. The Art of Designing Persuasive Games

Presented at the 2015 Digital Games Research Association symposium in Lüneburg, Germany.

Presentation: Expanding the Empathy Machine to shape how we think and feel about Reality.

Presented at the 2016 Dutch Digital Games Research Association in Utrecht, the Netherlands

Presentation: Occasionally a Dull Moment. Designing for Introspection and Retrospection in Persuasive Games.

Presented at the 1st Joint Interest Conference of DiGRA and FDG in Dundee, United Kingdom

Presentation: Onderzoekers ontwikkelen VR-ervaring op basis van verhalen van vluchtelingen.

Presented at the Sign of Time: Virtual Empathy event at Willem de Zwijger in Amsterdam, The Netherlands

Demonstration: The A Breathtaking Journey project.

Demonstrated at the following public events:

  • De Culturele Zondag. Utrecht, the Netherlands.
  • Festival deBeschaving. Utrecht, the Netherlands.
  • Night of the Nerds. Eindhoven, the Netherlands.
  • Dutch Design Week: Hyperspace Beyond. Eindhoven, the Netherlands.

Interview: De reis van een vluchteling in virtual reality

Featured on a NPO NOS Airtime online broadcast.

Interview: Onderzoekers ontwikkelen VR-ervaring op basis van verhalen van vluchtelingen.

Featured on a NTR De Kennis van Nu TV broadcast

2015

Presentation: Towards Design Strategies for the Persuasive Gameplay Experience.

Presented at the 2015 Annual Symposium on Computer Human Interaction in Play in London, United Kingdom.

Presentation: Foundation for the Persuasive Gameplay Experience.

Presented at the 10th Foundations of Digital Games Conference in Pacific Grove, CA, USA.

2015

Presentation: Persuasive Gaming in Context: A Design Perspective.

Presented at the 2015 Etmaal van de communicatiewetenschap in Antwerp, Belgium.

Demonstration: The A Breathtaking Journey project.

Demonstrated at the following public events:

  • Dutch VR Days. Amsterdam, the Netherlands.
  • Bright Day. Amsterdam, the Netherlands.
  • Playground Virtual Reality. Groningen, the Netherlands.

Interview: De virtuele realiteit komt steeds dichterbij.

Featured on a RTL Z Today TV broadcast.

Interview: De Wereld van Virtual Reality.

Featured on NPO EenVandaag radio broadcast.

Interview: Brightday Report.

Featured on a RTL Bright TV broadcast

Interview: Dutch VR Days moeten virtual reality op de kaart zetten.

Featured on a NPO NOS News TV broadcast.