As a design researcher and experience designer with a PhD in Human-Computer Interaction, I uncover and explore design opportunities and challenges using qualitative and mixed methods approaches. I aim to unpack user experience, explain how and why interactive experiences work (or don’t), and draw lessons for new iterations and future designs.
I specialize in creating and evaluating immersive interactive experiences that challenge people’s perceptions of reality, and I’m comfortable working at the crossroads of immersive technologies, applied games, empathy, and persuasion. I also have experience in creating prototypes to explore new design spaces, test hypotheses, validate design ideas, and illustrate abstract concepts in an applied format.
During my doctoral program, I conducted design-oriented research to gain insight into the empathy-arousing and attitude-changing opportunities and challenges of immersive (VR/MR) interactive experiences.