As a designer and researcher of immersive interactive experiences with a PhD in Human-Computer Interaction, I explore the design opportunities and challenges that define the line between reality and virtuality. I unpack user experience and explain how and why interactive experiences work (or don’t), drawing lessons for new iterations and future designs.
I specialize in creating and evaluating immersive interactive experiences that challenge people’s perceptions of reality, and I’m comfortable working at the crossroads of immersive technologies, applied games, empathy, and persuasion. I also have experience in creating prototypes to explore new design spaces, test hypotheses, validate design ideas, and illustrate abstract concepts in an applied format.
During my doctoral program, I conducted design-oriented research to gain insight into the empathy-arousing and attitude-changing opportunities and challenges of narrative-driven immersive (XR) interactive experiences.